Posts Tagged ‘tilt’

Tilty Snake

Trial using the accelerometer in a Monome 64 (http://www.monome.org) to create a new interface for the old mobile phone game Snake. Works out to be very tactile, intuitive, responsive and quite fun.

Tilty Snake from squidie on Vimeo.

My 9 year old son got so involved he nearly threw the thing across the floor in frustration when the snake finally bit it.

Update (17th May):

After posting to the monome.org community forum this video was featured on the main News section and has since received over 8,250 views… wow!

monome ‘musings’

This post is partly a response to Ant’s most recent email to me:
“I’m feeling slightly up a blind alley with the Monome at the moment. It’s a wonderful piece of hardware, it’s beautiful, fast, flexible etc but utterly meaningless at the moment. I can’t think of an interesting way to use it.”

lewis-m64

I wanted to update my profile at monome.org with a photo and some info – now that I’m starting to post regularly. I was thinking about suitable 1 bit 8×8 pixel graphics – and thought of Space Invaders (obviously)… and tracked down (with surprising difficulty) a set of characters in this Invader from Space font. It turns out most of them aren’t actually 8×8 pixels 🙁 – but there are a few that are and I’ve chosen my favourite 😉

We haven’t had a chance to meet and really talk in the past few weeks – since getting the devices in fact – so I thought that a bit of critical reflection might help Ant understand my perspectives – and let me highlight some illustrative examples – and that might help him… possibly…

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