Posts Tagged ‘monome’

MonoScape – monome meets 3D-AudioScape

Nick Rothwell has developed an application for a monome64 to trigger and position sounds within the Illustrious’ 3D-AudioScape surround sound system.


My camera can’t quite capture all the button flashes – but you get the idea…

There’s an initial schematic of the button layout and functionality as PDF… though this was just a starting point and has since been superseded.

Nick used shado – his own open-source compositing and sprite library – to enable the monome to trigger up to eight individual sounds (via MIDI note-on on separate MIDI channels), set their volumeĀ  (controller #7) and allow each to be positioned both within the x-y plane (controllers #2 & #3) and z plane (controller #4) of the sound field (3D-AudioScape is unique in that it also has a z-axis positional component due to its two rings of speakers – one on the ground and one in the air). The app also has a mode for calibrating the output of the monome64 accelerometer to allow the position of a sound in the x-y plane to be controlled via tilt.



discome is the meeting point between the minimalist interfaces of monome and the pixelised design of sensomatic’s discomatic.

The momome is a beautifully designed, hand-crafted, minimalist interactive interface for controlling and monitoring pretty much anything audio, visual and beyond… a reconfigurable grid of backlit keypads which connects to a computer. Interaction between the keys and lights is determined by the application running on the computer – there is no hard-wired functionality.

discomatic is a graphic design project which aims to build an entire dancing robot army for world domination and flood the world with disco!

discomeĀ brings them together – using the interactive interface of the monome to control and respond to 21st century disco music and the funky dancing of the discomatic robot – for endless hours of realtime disco fun!