Posts Tagged ‘3D-AudioScape’

MonoScape – monome meets 3D-AudioScape

Nick Rothwell has developed an application for a monome64 to trigger and position sounds within the Illustrious’ 3D-AudioScape surround sound system.

monome-3das

My camera can’t quite capture all the button flashes – but you get the idea…

There’s an initial schematic of the button layout and functionality as PDF… though this was just a starting point and has since been superseded.

Nick used shado – his own open-source compositing and sprite library – to enable the monome to trigger up to eight individual sounds (via MIDI note-on on separate MIDI channels), set their volume  (controller #7) and allow each to be positioned both within the x-y plane (controllers #2 & #3) and z plane (controller #4) of the sound field (3D-AudioScape is unique in that it also has a z-axis positional component due to its two rings of speakers – one on the ground and one in the air). The app also has a mode for calibrating the output of the monome64 accelerometer to allow the position of a sound in the x-y plane to be controlled via tilt.

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Email exchanges – May

Some of our email exchanges posted here for the record…

7 May – Anthony:

And Monomes….  I’m planning a Summer of fun.  Battleships, discome and the 3D-AudioScape interface on the agenda at the mo – hopefully in Processing or OpenFrameworks – are these still all live ideas?

15 May – Lewis:

Yes I’d like to move these forward too… 

3D-AudioScape interface seems the most solid in terms of agreed funding… and I’m still keen to develop an application schematic for phase 1 based on the blog.monomatic.net post as a starting point…

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Monome meets 3D-AudioScape

We’ve been developing the idea of using the monome to position and trigger up to 8 sounds within the Illustrious 3D-AudioScape facility… and Martyn Ware is up for it…

3D-AudioScape

The Illustrious Company’s 3D-AudioScape surround-sound system                      

Built by Paul Gillieron Acoustic Design and refined by Illustrious, the 3D-AudioScape surround-sound system comes closer than any other to the holy grail of ultra-realistic sound. It achieves this through two rings of speakers, one high and one at ground level to create a three-dimensional (X,Y and Z) virtual sound space. Illustrious’s unique visualisation/spatialization software positions up to sixteen separate sound channels within this virtual space which are then are able move in any direction, including up and down, in real-time. 

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Email exchanges – March

Some of our email exchanges posted here for the record…

17 March – Anthony:

Finally got to your thread on the blog.  Here’s my thoughts:

Using the Monome to control sound on Martyn’s 3D-AudioScape should be technically fairly straight forward, as would the visualisation grid.  MIDI to OSC is no problem.  I don’t know much about DMX, but I think I did a student project a couple of years ago that used DMX…  or there are hardware solutions to convert between MIDI/DMX (e.g. http://www.lanbox.com/products/LCDataSheet.html – about GBP350 – no idea how good they are).  I’ll have a think…

I’m interested in that hack that allows you to control per LED brightness – that would rock; have you got it to work? It might make my camera thing make sense for a start.  I’ll fiddle with the accelerometer thing too – it wasn’t incorporated into the download when I first installed the Monome, so I haven’t used it yet

As for discome – getting the Monome to trigger discrete animations onscreen is fine, but doing any kind of animation on the Monome itself is doable but won’t look any good – as you found out yourself, 8×8 is very small to make meaningful graphics…

20 March – Anthony:

this is interesting :  http://monolake.de/installations/cyclone.html

i’m warming to the 3D sound interface idea

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